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Final Fantasy Vii Chocobo Breeding

Super Mario 3D World + Bowser's Fury Screenshot

Chocobos! Everybody loves them. And why not? They're adorable. Even if you lot've got a heart of stone (or a severe case of Alektorophobia), Chocobos are the primal to getting some of the all-time, nearly game-breaking Materia in the game. This section is dedicated to the art of Chocobo breeding, although it can also be found in the walkthrough, some folks might desire the information presented separately, free from the constraints of its position in the walkthrough.

Earlier elaborating on the minutiae of convenance yourself multi-colored birds, however, at that place are some progression and resource details to be aware of:

  • Yous must exist in disc 2 (or the modernistic, discless equivalent).
  • You must possess the Highwind.
  • To breed some Chocobos, you lot'll need to be able to improve their rank by racing them. This requires you to have access to the Gilded Saucer, which can't be done until you lot have Cloud back in your party.
  • You must take Chocobo Lure Materia (the higher the level, the better).
  • You'll need enough of Gil to buy stables and greens. Grind monsters around Mideel (using double AP weapons and armor, if possible), primary All Materia, and sell it for a cool ane,400,000 Gil per mastered All Materia.
  • You'll need the Steal Materia to get some of the Nuts necessary to breed high-class Chocobos.
    Got it? Skilful, with that out of the mode, allow's discuss all the steps y'all'll need to take in gild.

Meeting the Chocobo Sage

The Chocobo Sage contains Nigh of the information you need to exercise all the convenance yourself, albeit without and then many fine details. Visiting him isn't really necessary to brood Chocobos, except for the fact that you're probably going to desire to option up Sylkis Greens (at five,000 Gil a pop, that's where nearly of your money is going to become!), not to mention the Enemy Skill Materia you can go from talking to the Green Chocobo kept at that place. Run into with the forgetful old sage to glean snippets of cognition from him and purchase greens, as needed.

Talk to the Chocobo Sage to learn about breeding epic birds, and to buy high-quality Greens (left). Make sure to buy some stables to house your captured Chocobos! (right)

Talk to the Chocobo Sage to acquire about convenance epic birds, and to buy loftier-quality Greens (left). Make sure to buy some stables to house your captured Chocobos! (correct)

Renting Stables

Before you lot go Chocobo-communicable, you lot'll demand a place for your birds to go. After the events at the North Cavern, the old homo at the Chocobo Ranch volition be finally willing to rent out stables… for the low, low toll of x,000 Gil each. Six stables will cost lx,000 Gil, which is expensive, but nowhere almost the price of Sylkis Greens. Rent out all six, and you lot'll exist good to go!

There are a few more things that should be pointed out while y'all're here, however. Talk to Choco Billy and he'll tell you about raising the birds. Only put, you've got to catch them, send them to the corral, put the ones you want to breed in the stables, raise their stats past feeding them Greens, improve their stock past racing them (because Chocobos are apparently the just critters that actually follow the rules of Lamarckian Development) then feed them the right Nut to breed them. If you get the right Chocobos, feed them the right Greens and Basics, improve them plenty through racing, and have a bit of luck, you might just get a rare blazon of Chocobo that tin can cross diverse terrains! On the other hand, his sis Chole will record the info you go from the Chocobo Sage and chronicle it to you on request. She'll besides compare the abilities of your Chocobos and tell y'all which ones are all-time, although without much item this is just so useful…

You can score some Chocobo Lure Materia if you return to the Chocobo Farm in disc 2 (left). Quickly kill the enemies traveling with a Chocobo to capture it!

You tin score some Chocobo Lure Materia if you return to the Chocobo Subcontract in disc two (left). Quickly impale the enemies traveling with a Chocobo to capture it!

Catching Chocobos

Now that you've got half dozen stables, some info, and perhaps a new chunk of Chocobo Materia, information technology's time to get hunt some birds! You should already know (from the encounter with Midgar Zolom) the basic principles involved, merely this section is all near redundancy, then recapping makes sense. Only put, equip some Chocobo Materia (the higher level, the better your odds of encountering a Chocobo) and find some Chocobo tracks on the world map. Run around along those tracks and yous should eventually encounter a Chocobo along with some normal monsters that inhabit the expanse. You'll demand to kill the monsters and spare the Chocobo, subsequently which you'll capture the Chocobo. They're skittish critters, though, and will flee shortly if they're not placated with greens (cheap Gysahl Greens work fine), merely hopefully past disc 2 you'll exist able to kill most monsters they travel with earlier they abscond without bothering with greens.

And so, that's how it's done, just in that location's more to information technology than merely grabbing whatsoever old Chocobo in the wild; you lot're after high-quality Chocobos to serve every bit breeding stock. The dormant genes of great, colored birds of yore lie fallow in diverse Chocobo populations, and you'll need to hunt those birds down, specifically! There are 2 grades of Chocobo you can hunt down, which dwell in different areas; "Good" and "Corking" Chocobos, as graded by Choco Billy. Normally you wouldn't know the quality of the Chocobos you catch until you returned to the stable and went to move - or release - them, only it turns out loftier-quality Chocobos just travel with certain monsters. Biased birds.

Good Chocobos travel with Spencers near the Gold Saucer (left) and Great Chocobos can be found in the company of Spirals near Mideel (right).

Practiced Chocobos travel with Spencers near the Gold Saucer (left) and Corking Chocobos can be found in the company of Spirals almost Mideel (right).

Knowing that, you tin can observe Good Chocobos east of the Gold Saucer (south of a sandy peninsula), while Groovy Chocobos inhabit the lands west of Mideel. In the former case, Good Chocobos only travel with Spencer enemies (little green fish monsters) while Great Chocobos keep the company of Spirals (grey reptilian-pillbug foes). Any combination of the two works; the enemies near the Gilt Saucer are easier to kill speedily, but you'll often find yourself fighting Joker enemies, who can i-hit-kill characters regardless of strength. Meanwhile, the foes well-nigh Mideel might be sturdier, only they're likewise more lucrative. Capture half-dozen of either (or mix and match) then render to the Chocobo Ranch and motion 4 Chocobos - two males and two females - into your stables. With any luck, you've caught nigh of the birds you'll need to!

Final Fantasy Vii Chocobo Breeding,

Source: https://www.gamerguides.com/final-fantasy-vii/guide/miscellaneous/chocobo-breeding-guide-2784/getting-started

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